Madness at Gardmore Abbey -session 1
played: June 18WinterHaven
'Have you returned from Gardmore Abbey?'
That's what they say in the Vale when
someone starts acting strange. It's a byword for eccentricity, or madness. But
no one returns from Gardmore Abbey nowadays.
How did that noble structure get such a
reputation? Gardmore was one of the earliest settlements in the Vale, and the
large monastery overlooking the town and Gardbury Downs was a centre of
learning and pilgrimage for centuries. Dedicated to Bahamut, Gardmore was the base of a militant order of paladins that won great
fame in Nerath’s distant crusades. As the story goes, the paladins brought a
dark artefact back from the Infernal Bastion far to the south for safekeeping
at the Abbey. Perhaps that artefact was the cause of the fall - who knows.
Sinister forces gathered and Gardmore fell, and the ruins of the monastery have
lain uninhabited for over one hundred and fifty years.
Until now.
Recently, orcs have been raiding merchants
and travellers along the king's road near the abbey. People are saying that the
orcs have taken over the ruins of the ancient monastery, and are raising an
army to attack Winterhaven, or perhaps even Fallcrest.
-Lord Padriq
“Travelers on the King’s Road of late have been attacked by orcs,” Lord Padriq said. “The attacks mostly occur in the vicinity of the old ruins of Gardmore Abbey, so I suspect the orcs are using the ruins as a lair. If I could, I’d raise a militia to go root out the monsters, but the good folks here can’t see past the village walls. If it’s not a direct threat to Winterhaven , they don’t think it’s our problem. But the orc attacks affect merchants and traders coming here, so it is our concern, after all, and I need to deal with the monsters. To start, I’d like to hire you to scout the abbey and find out whether the orcs are lairing there. Come back and tell me what you find— as complete a picture of their lair and defenses as you can.”
We don't want your investigations to lead
to the orcs improving their defences. We need to get an idea of the enemy
numbers and positions, and we need it quickly. We don't want you to risk trying
to deal with the problem yourselves at this stage. We are looking for
reconnaissance, not a siege.'
'And as for the matter of the reward, while
it is true that six hundred gold is no king's bounty, this is only the first
stage in a larger project, for which you will be compensated
Gardmore Abbey - first approach
You leave Winterhaven immediately, and begin the journey
along the King’s Road to the Gardbury Downs. The Abbey is only 18 miles from
Winterhaven as the crow flies, but the road winds through the hills and it
takes all day just to reach the turning off to the Abbey. As you approach, you
pass broken and burnt trade wagons, carcasses of dead horses, even dead
travelers or merchants. Those wearing Heavy armor push themselves hard but by
nightfall can take no more, and you set up a small camp off the King’s Road.
The following morning you wake and make a hearty
breakfast and proceed down the overgrown
road that leads to the Gardmore Abbey. At about nine o’clock you hear the
thundering of hooves behind you on the path and hide in the bushes as six
horsemen charge down the lane towards the abbey. You take a look at them as
they fly by, and recognise them as the elf mage/ dwarf cleric/ drow rogue/
half-orc barbarian/ human fighter adventuring party from Wrafton’s Inn
yesterday morning. The half-orc is riding a huge war horse that towers over the
other five animals, and the sixth horse is riderless, carrying instead many
empty leather sacks.
They pass and you step back onto the road, following in
their dusty trail. By late morning you reach the top of a low rise and see the
defended ruins of Gardmore Abbey ahead of you, about a mile/twenty minutes
away.
The overgrown path that leads from the King's Road ends in a
gate flanked by squat, square towers. To either side of the gate stretches a
curtain wall showing signs of its age, supported by occasional towers and
buttresses. Above the wall, on the summit of the dramatic defended outcrop is
the great mass of the ruined abbey.
To the left of the gate (south), the abbey's outer wall is
draped with ivy, and the canopy of a thick forest is visible beyond. A tall
watch- tower stands at the far left (south) end of the hill, marking the end of
the curtain wall. This wall extends halfway around the hill, and nature has
taken care of the rest. The hillside is so steep on the left side (west and
south) that a military assault would be impossible, though a smaller force
might be able to scale it.
You see no sign of the five riders. Smoke rising from the
ruined buildings along the right (north) side of the hill behind the walls
suggest that there is some life within, but you are too far away to see any
figures guarding the defences.
Gardmore Abbey Main Gate
4 orc reavers
2 orc archers
1 Ogre
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